Re: [Csnd] Getting "Dirty" Sound

Hey Brendon

Csound has tonnes in the box. Just some thoughts...

You could create a whole bunch of wavetables with all different sorts of shapes using the GEN opcodes, then plug those into distort or similar.

You could make UDOs running at 1-sample block rate, and write some formulas..this is similar to Faust

I reckon you could go a whole lot further than Faust when you start adding convolution/spectral opcodes into the mix, as Faust doesn’t have this out of the box (sounds like something is in the post soonish though).

Maybe something there helps?

Si