Hello,
With the recent release of Unreal Engine 5 Early Access there’s now a very promising sound synthesis system called Metasounds (more info here: MetaSounds: The Next Generation Sound Sources | Unreal Engine Documentation ). This has an API that makes it easier to create new processing nodes, so I was then wondering if there would be a way of incorporating Csound’s opcodes into it. Is there something setup in Csound’s API that would make it easy to call individual opcodes for sample processing? If yes, then all that might be needed is to wrap them with the Metasounds API to use them in the graph.