I've set up various other while loops that worked ok. I'm probably doing something silly but:
instr 1
kTime init 0
kTime timeinsts
; while kTime<10 do
printk 1, kTime
; od
endin
</CsInstruments>
;================================
<CsScore>
i1 0 12
</CsScore>
</CsoundSynthesizer>
works fine. However if I uncomment the loop Csound freezes & has to be restarted. I'm not sure why. Is it possible to have loops that use time as a condition?
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