Awesome Awesome Awesome - and so so subtle and beautiful too!
Bill,as a forever fan of your work and your teaching, I can’t wait to be inside your music!
Hopefully, you will be able to share the project so that I can run it on my Quest2 or SideLoad it or with Virtual Desktop or the Link Cable and Quest2.
— or whatever you suggest. I can get my hands on a Rift as well, as my son has one he wants to trade me for my spare Quest2.
Let me know how I can play your piece - if it is possible.
Concerning to run it on the Quest, that would be great, I would love to experience this, too. But, I fear it will not work that easily. I worked myself on VR projects in the last two years and the difficulty with the Quest is that it is based on Android. So projects in C++ do not easily compile there, I tried a few things with Csound on Quest last summer, but then I gave up and used the Unity sound engine for my projects, because I had to make some deadlines.
However, I remember Hector Centeno also worked on running Csound on Android inside Unity, but I don’t how far he got?
Thanks for sharing this Bill. Is there any chance you can share the application? I would love to try this out with my VR headset.
@Alex, CsoundUnity now runs on the Oculus Quest, thanks to Giovanni Bedetti and Steven Yi. So no need to go messing with C++ at all. CsoundUnity ships with everything you need, apart from the Oculus Quest unfortunately
Thanks to all who responded and especially for your appreciation for
these efforts -- it means a lot to me. I am still a novice with this
whole thing and getting the app running under Oculus and HTV desktop
systems. My initial effort for a runtime version (for windows) can be
found here:
Input controller systems for HTV and Oculus are currently in a state
of flux, from what I can tell. This version works on my HTV Vive but
when I try the Oculus Rift S, it seems to crash after the initial run
or when I try to exit with the grip button. I would be grateful for
any other reports and especially any offers of help or suggestions
from people with Unity VR experience. For those people or anyone
curious about the source code, I have uploaded the Unity project here:
@billalves This is wonderful!
I discovered this post only now, I will try it asap on my Quest with the latest CsoundUnity!
Thanks for this!
Can I link your video in the CsoundUnity github page/website?