# Is the mention of Love2d in Lua chapter of Csound FLOSS manual erroneous?

**URL:** <https://forum.csound.com/t/is-the-mention-of-love2d-in-lua-chapter-of-csound-floss-manual-erroneous/2207>\
**Category:** Newbies\
**Created:** [June 28, 2025, 4:32pm UTC](https://forum.csound.com/t/is-the-mention-of-love2d-in-lua-chapter-of-csound-floss-manual-erroneous/2207 "2025-06-28T16:32:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ajgreengrove](https://forum.csound.com/user_avatar/forum.csound.com/ajgreengrove/32/693_2.png) [@ajgreengrove](https://forum.csound.com/u/ajgreengrove)\
**Post date:** [June 28, 2025, 4:32pm UTC](https://forum.csound.com/t/is-the-mention-of-love2d-in-lua-chapter-of-csound-floss-manual-erroneous/2207/1 "2025-06-28T16:32:42Z")

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(EDIT: I’m asking this simultaneously in love2d forums)  
Hello fellow Csounders, I am honored to join these forums! Been learning Csound over the years, little by little.  
Straight to the point, Csound FLOSS manual mentions Love2d in lua chapter, here: “For Indi Developers working with the [Löve 2D](https://love2d.org/) Engine, which is based on Lua, Csound can be a sophisticated option for controlling the sound, as well as creating/controlling the sounds in Csound.” [The Csound FLOSS Manual](https://flossmanual.csound.com/csound-and-other-programming-languages/lua-and-csound)

I tested a minimal working example lua program with the luaCsnd6.so (in archlinux, without love2d) and works fine. However, requiring it in love2d segfaults. I leafed through love2d forums and as far as I understand, love2d runs the game loop realtime and thus cannot include and run csound share library in realtime.

Before I write love2d forums, I’d like to ask here:

- I’d like to reach the writer of this chapter and confirm if it’s been run succesfully, before confirming in love2d forums and changing to godot
- If it cannot be run, maybe this mention in the manual should be changed?

Best, A J Greengrove
