[Csnd] Synthesizing breaking glass/impacting glass shards

Hey hey,
I have tried to find some material on this, but come up with little.

The basic suggestion for one glass shard hitting a surface is to use FM to achieve the inharmonic sound. But especially with larger glass shards or pitched down recordings there is a noticeable modulation effect like property as well.

Is there perhaps any practical work on this somewhere? Perhaps working on physical modelling or a usable signal modelling?

Any pointers are welcome.

Thanks and best wishes,


Check out Perry Cook’s PhISEM work (physically-informed stochastic event modeling). I think there may even be some CSOUND opcodes for his models.