Of course, brain hiccup…
Robert
Of course, brain hiccup…
Robert
Actually, I don’t think it’s ARM. Relying on Rosetta to get intel arch apps to work. So, I think the architecture should be x86…
Robert
Never mind, google to the rescue. It is indeed ARM-based. Sorry for the confusion!
Robert
Took your suggestion and went the homebrew route. After getting all the dependencies installed and cloning csound repository, I built csound following the BUILD file. Most everything built just fine (had to install java), but . . .
csound
dyld[11171]: Library not loaded: @rpath/CsoundLib64.framework/Versions/6.0/CsoundLib64
Referenced from: /usr/local/bin/csound
Reason: tried: ‘/Library/Frameworks/CsoundLib64.framework/Versions/6.0/CsoundLib64’ (mach-o file, but is an incompatible architecture (have ‘x86_64’, need ‘arm64e’)), ‘/System/Library/Frameworks/CsoundLib64.framework/Versions/6.0/CsoundLib64’ (no such file)
I’m afraid I have no idea how to force the system to use the arm64e architecture. 
Thanks,
Robert
I was not talking about building.
brew install csound
Then yes, build plugins from the git repo. Probably have to ‘brew install stk’ first.
For those of you trying to build csound on an M1 system, add -DCMAKE_OSX_ARCHITECTURES=arm64 to the cmake command to avoid the architecture confusion problem in building CsoundLib64.
Thanks,
Robert