Hello Everybody!
I was wondering if there is a better solution to render audio, then muting instruments and do another run of my csound-code.
For example:
I have a csound-code, which is based on multiple calls of different instruments (100 instances of instr 20 and 20 instances of instr 30).
Now i want all calls from instr 20 in one .wav file to be rendered and all calls of instr 30 in another .wav file.
I thought about collecting the output of each instrument into a global audio variable and render them i another instrument, which only exists for rendering, via ‚fout‘. But i can’t get it working.
How i know Csound by now there must be an easy solution for this.
Also i was wondering if there is a solution for another problem.
For example i’m working with an instrument, which should create variations of one sound-event. And every variation should be rendered in a seperate .wav file.
I can call the instrument via ‚event‘ and have an ‚fout‘ opcode inside the called instrument. But i want to find a way to iterative go through numbers which makes the created .wav file unique and doesn’t get replace, like „Super-Sound-001.wav“, „Super-Sound-002.wav“ and so on.
How can i solve this?
Maybe you have some tipps für me.
All the best,
Philipp
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